It’s been a busy week in the world of marvel snap (Free). Following on from last week’s big update, this week saw a new major map introduced, a handful of significant live balance adjustments, and a new team update schedule. Thought we’d check it all out now while the news is still hot, so let’s get our hands dirty, folks!
So, first of all, this week saw the release of a monumental new map. There is a small club inside marvel snap known as the Big Bads. They’re notable Marvel villains and are so powerful that they’re essentially permanently assigned to the extremely rare Series 5 card pool. Thanos, Galactus, and Kang were the only members of this group so far, but they’ve now been joined by the High Evolutionary. You may have seen it appear recently Guardians of the Galaxy Vol. 3which is a great movie that you should watch if you haven’t already.
At first glance, the High Evolutionary is not a very powerful card. He is a 4 cost and 4 power character, which is not the best stats. But the magic of him is that if he’s in your deck, cards that previously had no abilities will now have them. Wasp, Misty Knight, Shocker, Cyclops, Thing, Abomination, and Hulk all gain abilities that strengthen them or weaken their opponents. It’s a real game-changer for a card, and I’ve been bowled over by a few players already using a mix of these cards and The High Evolutionary. You can grab him for 6,000 tokens this week if you feel like kicking me good too.
Next, let’s apply these balance changes. The nerf bat hit, and it hit a combo I just became aware of. Black Bolt has always been a relatively unpopular card, but has recently seen the game team up with Stature. It forces the opponent to discard their lowest cost card, making stature cost only one cost point to play. A nice double. Well, they were both thrown in the trash for their crimes. Black Bolt goes from 5-Cost 8-Power to 5-Cost 7-Power, and Stature goes from 5-Cost 7-Power to 5-Cost 6-Power. Phew.
On the buff side, Negasonic Teenage Warhead goes from 3-Cost 4-Power to 3-Cost 5-Power. Considering she usually blows herself up anyway, I’m not sure how much of a difference that will make. I guess we’ll see. Invisible Woman has also been empowered from 2-Cost 2-Power to 2-Cost 3-Power. She’s been in a few popular decks before, and that should see her pop up even more. In addition to these map adjustments, three locations have been temporarily disabled: Plunder Castle, Milano, and Sandbar. These were particularly restrictive places, and if more than one appeared in a game, things could get funky. The team will come up with new effects for these before bringing them back.
Finally, the future update schedule has been modified following this May test for weekly updates. From now on, the team will take a week off between live updates. This is both for them (those weekly updates have probably been tough) and to let the changes breathe before they move on to the next set. So what we’re going to see now is the pacing of a full patch, then next week some live tweaks, then a week off, then more live tweaks, then back to a full patch . This means we won’t see any changes next week unless something seriously breaks.
Anyway, that’s all for last marvel snap events. Snappenings? What do you think of these changes? Did you enjoy the game more this month after the regular updates? Has one of your favorite decks been knocked upside down? Do you agree with me that Galactus is a jerk and needs some kind of nerf ASAP? Feel free to comment below and let us know your marvel snap opinions. Let’s Snapin? No. No, I’m gonna stop this now and Never do it again.